Traits
Gem/Rock Growth [GUP] (Rare)
Rocks or gemstones of any kind growing on the body. Includes glass, ice, and similar materials.
Halo [GUP] (Rare)
A halo of any shape floating above or behind the head.
Particles [GUP] (Rare)
Shapes or small objects floating around the character. Can be optional without multiform.
Paw Mutations [GUP] (Rare)
Paws that are not regular guppymander paws.
Companions [GUP] (Rare)
Any number of living creatures that accompany the character. Can be optional without multiform.
Exposed Bone [GUP] (Rare)
Bones visible in the body, inside or outside.
Extra Body Parts (4 or less) [GUP] (Rare)
Up to four extra body parts (such as limbs, eyes or ears), excluding tails and heads. Not needed for wings.
Bioluminescence [SDC] (Uncommon)
Glowing parts anywhere on the body. The glow has to match the color underneath.
Extra Body Parts (5+) [GUP] (Mythical)
Five or more extra body parts (such as limbs, eyes or ears), excluding tails and heads. Not needed for wings.
Plant Growth [SDC] (Uncommon)
Plants of any kind growing on the body. Includes fruit, vegetables, and fungi.
Wings [GUP] (Mythical)
Wings of any shape and size anywhere on the body. Can have multiple pairs of wings without the need for extra limbs.
Aquatic Parts [SDC] (Uncommon)
Aquatic parts on the body (e.g. fins, gills, webbed toes).
Multiple Heads/Faces [GUP] (Mythical)
More than one head or face.
Color Changing [GUP] (Mythical)
The character can change between two or more color variants. The color change can affect any part of the body, as well as change markings and elemental patterns.
Saber Teeth [SDC] (Uncommon)
Large teeth that stick out of the mouth when closed.
Shapeshifting [GUP] (Mythical)
The character can change into another animal, retaining key features of its original form. Must be clearly recognizable as the same character.
Oversized Claws [SDC] (Uncommon)
Claws larger than regular cat claws. They cannot be sheathed and remain visible at all times.